So now when I move the null along the YZ-plane, the pedal moves too (because it inherits the motions of the Pivot null) Now, let’s parent the “Gas” mesh to the Pivot null. ![]() I set the Pivot null to point at the Foot null. I move that to the surface of the gas pedal. Here I duplicate the Pivot null and rename it “Foot”. ![]() I placed the Pivot null in position of where I believe the gas pedal hinge should be. When the pedal is pressed, the lever rotates around this hinge… or pivot. A pedal assembly consists of a pedal lever and a pivot (or the hinge for which the pedal lever rotates on). If you are still confused – bear with me here. We want to parent a pedal mesh (3d object) to the pivot so that when the Foot node moves back and forth along the z-direction (blue line), the Pivot node will rotate along the x-axis (red line). Neat right? Now think of this conceptually. Now the Pivot node +y-axis head will always point towards the Foot node. In this case, we want to choose the “Foot” null/node. What this will do is point the +y-axis of that null and follow the node of choice. I will select the “Pivot” node and go to the parameters tab (with “All” of the parameters visible: So now the duplicated null “Pivot” is on top. I’ll duplicate the null and move it up using the translation tool. So it created a simple null at the origin (notice the green axis arrow pointing up, that is the positive +y-axis direction) – we can move it around: I want to explain how the “Point At” function works for any given node – in this case, for a null (which is just some arbitrary point in space for reference – has many uses as you’ll see below). Looks great – but only for a static render. We imported the pedals, steering, and shifter positioned into place: Getting to the point – we placed a girl (Nyotengu from the above video, let’s call her Nyo going forward – she survived her leap of faith above) into the DAZ scene and posed her in the driving position. If you are a layman regarding 3D and the like, take it from a fellow laymen like myself – we’ll get through this together. I’ve got plenty of 3D PP related tutorials here for more information: Obtain car parts for use in DAZ, like a car interior, pedals, steering wheel, etc…. ![]() Use DAZ Studio and add a rigged poseable character.It is already assumed the interested reader already knows how to: When hobbies become a chore, they aren’t hobbies anymore. Also, it will help those who have been on the fence learning DAZ Studio for the express purpose of creating 3D PP animations. The hope is that it will bring the workload down and make animations more enjoyable. This is a new setup using tools readily available in DAZ Studio and without using any scripts or plugins (version 4.12 is the latest as of this writing). The downside is that the script needs to be modified and tested for each new project, which is not insurmountable but it does lead to extra work. All I would have to do is animate the character once and run the scripts. Prior to this, I had written various DAZ scripts that would allow for automatic movement of steering wheel, pedals, and shifter.
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